![]() ![]() Now Bendu will have the appearance and racial bonuses of a Dark Elf. Select "DarkElfRace" from the pull-down menu. Race:DarkElfRace Pretty self-explanatory - sets the race that this actor will be.There are a few things we need to set up in the Traits tab, just to the right. It lets the engine know that there should only be one of this actor in the world (as opposed to a new type of animal we were making, for instance). Unique: This is the only checkbox you need to worry about for now.This gets used by the radiant story system, which we'll come back to later. Short Name:Bendu How somebody familiar with this character might refer to them.Name:Bendu Olo The name that will be visible to the player.(Note that IDs can't have spaces or special characters in them.) ID:GSQBenduOlo Just like with the quest ID, this needs to be unique across the game.That said, there's a decent amount of setup that you need to do to make someone. Thankfully, a lot of the fields in the Actor window are pretty self-explanatory. Right-click anywhere in the list of actors and select "New".Ĭreating Bendu Olo In the Object Window, navigate to Actors -> Actor in the category list. If you're familiar with Fallout 3 and earlier engines, Creatures and NPCs have been combined into Actors, which gives you a lot more flexibility in creating their behaviors. ![]() All animals and humanoids use this object, and it's where appearance, behaviors, and everything else about a character is defined. ![]() In Skyrim, all moving creatures are set up as a special kind of object called an Actor.
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